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How to install project nevada with fomm

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I don't know what time it is for the majority of the board, they might be sleeping. VUI+ provides an addon for Pitt Gal which states that VUI+ should overwrite Pitt Gal. VUI+ and Pitt Gal are base mods, and should be allowed to overwrite any extensions. Project Nevada contains old versions of the MCM’s files which means it must be overwritten by the MCM. If my version of explaining doesn't help much someone else may be able to be a bit more detailed. Project Nevada, and the MCM are extensions. If it's pretty it's working, if it's a bit bland and boring it's not

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The way I tell it's working is by the night sky. If you use FOMM to arrange your load order activate the esp and the mod page description suggests putting it as close to the bottom as possible.Įdit: How is it not working? If you don't already have it you'll need for the altered textures to show up properly, like the sky. Compatible with Project Nevada and most other mods. An explanation how to use FOMM can be found here. The recommended way to install is to use Fallout Mod Manager (FOMM). Assuming you don't make your mods fomods, just extract the archive and pull out the Meshes, Textures, Sound folders plus the esp and drop it in your Data folder - C:\Program Files\Steam\SteamApps\common\fallout new vegas\Data (that's where mine is). Tried to install Project Nevada on a brand new profile with MO2 and the install hung after selecting modules. I don't remember if it comes with a readme, as I only use one texture from it, not the lot.